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	<title>Guides and Tutorials Archives | Jercouzen</title>
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	<title>Guides and Tutorials Archives | Jercouzen</title>
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	<item>
		<title>How To Improve Overwatch Game Responsiveness and Smoothness</title>
		<link>https://www.jercouzen.com/gaming/how-to-improve-overwatch-game-responsiveness-and-smoothness/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Tue, 14 Jun 2016 03:30:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/how-to-improve-overwatch-game-responsiveness-and-smoothness/">How To Improve Overwatch Game Responsiveness and Smoothness</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
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				<span class="et_pb_image_wrap "><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://www.jercouzen.com/wp-content/uploads/2016/06/PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D.png" alt="" title="PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D.png" srcset="https://www.jercouzen.com/wp-content/uploads/2016/06/PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D.png 1024w, https://www.jercouzen.com/wp-content/uploads/2016/06/PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D-320x180.png 320w, https://www.jercouzen.com/wp-content/uploads/2016/06/PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D-640x360.png 640w, https://www.jercouzen.com/wp-content/uploads/2016/06/PascalEdDay_FINAL_NDA_1463156837-040-255B1-255D-768x432.png 768w" sizes="(max-width: 1024px) 100vw, 1024px" class="wp-image-144" /></span>
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				<div class="et_pb_text_inner"><h3>Option 1: For Nvidia GTX 1000 Series Users</h3>
<ul>
<li>Go to Nvidia Control Panel</li>
<li>Enable Vertical Sync -&gt; Fast Sync</li>
<li>Go to Overwatch in-game options, disable V-Sync, disable Triple Buffering, Limit FPS &#8211; OFF</li>
<li>Make sure you’re using exclusive fullscreen mode, and not borderless windowed</li>
</ul>
<h3>Option 2: For Nvidia GTX 900 Series Users</h3>
<ul>
<li>GeForce Drivers Release 367 or newer (get the latest at geforce.com, or update via GeForce Experience)</li>
<li>Download Nvidia Inspector</li>
<li>Launch Nvidia Profile Inspector</li>
<li>Load the profile for Overwatch</li>
<li>Set Vertical Sync to 0x18888888</li>
<li>Go to Overwatch in-game options, disable V-Sync, disable Triple Buffering, Limit FPS &#8211; OFF</li>
<li>Make sure you’re using exclusive fullscreen mode, and not borderless windowed</li>
</ul>
<h3>Option 3: Any GPU/Video Card (WDDM Method)</h3>
<ul>
<li>Must be Windows 7/8/10</li>
<li>Go to Overwatch in-game options -&gt; disable V-Sync, disable Triple Buffering, Limit FPS &#8211; OFF</li>
<li>Still in Overwatch in-game options -&gt; enable Borderless Windowed</li>
</ul>
<h3>Do I need to do all of these?</h3>
<ul>
<li>No. Just pick the one that suits you best.</li>
</ul>
<h3>What do these tweaks do?</h3>
<p>The first tweak for the GTX 1000 series enables a new feature for Pascal called Fast Sync. It allows smooth, non-tearing display output, without back-pressuring the rendering pipeline. The result is clean, tear-free images without the additional input latency from vertical sync.</p>
<p>The second tweak enables Fast Sync for Maxwell cards. Until it’s officially released as part of a driver update, it will have to be enabled using this workaround.</p>
<p>The last tweak applies to any GPU, and makes use of WDDM (Windows Display Driver Model). WDDM does true triple buffering by default (no back-pressure + buffer flipping, it’s basically fast sync). This way, you get no input latency from V-Sync, but you still get clean images since only the latest fully scanned frame is sent to the display.</p>
<h3>Are these compatible with frame-pacing tweaks?</h3>
<p>I recommend disabling frame pacing tweaks (like RTSS) so that the game can render as fast as it can.</p></div>
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<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/how-to-improve-overwatch-game-responsiveness-and-smoothness/">How To Improve Overwatch Game Responsiveness and Smoothness</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<item>
		<title>Black Desert CBT &#8211; English UI Guide/Translation</title>
		<link>https://www.jercouzen.com/gaming/black-desert-cbt-english-ui-guide-translation/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 14:34:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/black-desert-cbt-english-ui-guide-translation/</guid>

					<description><![CDATA[<p>Here are the English Guide images for Black Desert&#8217;s in-game UI. These are the images that Pear Abyss provides for publishers who are invited to test Black Desert during CBT. So don&#8217;t ask me about anything, I can&#8217;t read Korean. 😛 Be sure to check out my other Black Desert CBT content here: Black Desert [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/black-desert-cbt-english-ui-guide-translation/">Black Desert CBT &#8211; English UI Guide/Translation</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here are the English Guide images for Black Desert&#8217;s in-game UI. These are the images that Pear Abyss provides for publishers who are invited to test Black Desert during CBT. So don&#8217;t ask me about anything, I can&#8217;t read Korean. 😛</p>
<p>Be sure to check out my other Black Desert CBT content here:</p>
<ul>
<li><a href="http://www.blog.jercouzen.com/2013/10/black-desert-english-ui-guidetranslation.html">Black Desert CBT &#8211; English UI Guide/Translation</a></li>
<li><a href="http://www.blog.jercouzen.com/2013/10/black-desert-cbt-character-creation.html">Black Desert CBT &#8211; Character Creation</a></li>
<li><a href="http://www.blog.jercouzen.com/2013/10/black-desert-cbt-sorceress-combat.html">Black Desert CBT &#8211; Sorceress Combat Gameplay</a></li>
<li><a href="http://www.blog.jercouzen.com/2013/10/basic-combat-gameplay-of-ranger-class.html">Black Desert CBT &#8211; Ranger Combat Gameplay</a></li>
<li><a href="http://www.blog.jercouzen.com/2013/10/black-desert-cbt-fighter-combat-gameplay.html">Black Desert CBT &#8211; Fighter Combat Gameplay</a></li>
<li><a href="http://www.blog.jercouzen.com/2013/10/black-desert-cbt-giant-combat-gameplay.html">Black Desert CBT &#8211; Giant Combat Gameplay</a></li>
</ul>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-t4LjIbvjPtk/UmE_AM9Sv2I/AAAAAAAAGMw/J_fgwIBX614/s1600/0(keyGuide_Eng).PNG" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="380" src="http://2.bp.blogspot.com/-t4LjIbvjPtk/UmE_AM9Sv2I/AAAAAAAAGMw/J_fgwIBX614/s640/0(keyGuide_Eng).PNG" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-Jcbvke5kPpc/UmE_PX-DzyI/AAAAAAAAGM4/YM8V3UksrQ8/s1600/1(Game+Start).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-Jcbvke5kPpc/UmE_PX-DzyI/AAAAAAAAGM4/YM8V3UksrQ8/s640/1(Game+Start).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-2uXnz8JfBag/UmFA4rpTnUI/AAAAAAAAGOQ/TFh6tAwMGKU/s1600/2(Game+Start_Longin+Securtity+Password).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-2uXnz8JfBag/UmFA4rpTnUI/AAAAAAAAGOQ/TFh6tAwMGKU/s640/2(Game+Start_Longin+Securtity+Password).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-_gX8yneZL94/UmFDBuJLRSI/AAAAAAAAGPw/zmftHuwGWUo/s1600/3(Server+Selection).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-_gX8yneZL94/UmFDBuJLRSI/AAAAAAAAGPw/zmftHuwGWUo/s640/3(Server+Selection).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-etqwIApPo8M/UmFEA2H92gI/AAAAAAAAGQk/OZ3KTXi9apY/s1600/4(Character+Selection).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-etqwIApPo8M/UmFEA2H92gI/AAAAAAAAGQk/OZ3KTXi9apY/s640/4(Character+Selection).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-6GkfQ5g2srM/UmFEAeF5jnI/AAAAAAAAGQg/IPu9mGFE3UA/s1600/5(Character+Delete).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-6GkfQ5g2srM/UmFEAeF5jnI/AAAAAAAAGQg/IPu9mGFE3UA/s640/5(Character+Delete).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-fPyAFdpaqo4/UmFEDWR_MuI/AAAAAAAAGQw/ETMduZVNzcw/s1600/6(Character+Delete+2).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-fPyAFdpaqo4/UmFEDWR_MuI/AAAAAAAAGQw/ETMduZVNzcw/s640/6(Character+Delete+2).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-PxioGCc7ouc/UmFEe8QDp9I/AAAAAAAAGRA/R-SgpoBQjF8/s1600/7(Character+Creation).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-PxioGCc7ouc/UmFEe8QDp9I/AAAAAAAAGRA/R-SgpoBQjF8/s640/7(Character+Creation).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-0IZTHqs20X8/UmFEcMbjoeI/AAAAAAAAGQ4/9Xc7bbTKl70/s1600/8(Class+selection).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-0IZTHqs20X8/UmFEcMbjoeI/AAAAAAAAGQ4/9Xc7bbTKl70/s640/8(Class+selection).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-YDh57pgCbQ4/UmFEfnDSGgI/AAAAAAAAGRI/cysWHSpVa64/s1600/9(Character+Customization).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-YDh57pgCbQ4/UmFEfnDSGgI/AAAAAAAAGRI/cysWHSpVa64/s640/9(Character+Customization).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-6LZgfKad_b0/UmE_PpF0_qI/AAAAAAAAGM8/79trdJbebvA/s1600/10(Main+UI).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-6LZgfKad_b0/UmE_PpF0_qI/AAAAAAAAGM8/79trdJbebvA/s640/10(Main+UI).png" width="640" /></a></div>
<p></p>
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<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-YO9A3VE50As/UmE_u2xyKII/AAAAAAAAGNQ/y1kOjKBlWPI/s1600/12(Quest+button).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-YO9A3VE50As/UmE_u2xyKII/AAAAAAAAGNQ/y1kOjKBlWPI/s640/12(Quest+button).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-D2Jb5yKaegw/UmE_wG2c7jI/AAAAAAAAGNY/Pk-Zx9uNB6s/s1600/13(Quest+reward).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-D2Jb5yKaegw/UmE_wG2c7jI/AAAAAAAAGNY/Pk-Zx9uNB6s/s640/13(Quest+reward).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-sZshmQaVREc/UmE_9zn9wXI/AAAAAAAAGNg/lafC6K3ID9c/s1600/14(NPC+Info).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-sZshmQaVREc/UmE_9zn9wXI/AAAAAAAAGNg/lafC6K3ID9c/s640/14(NPC+Info).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-Y6YpuYB7JZs/UmFAOMbncII/AAAAAAAAGNo/GbObz-CEicQ/s1600/15(Equipment+and+Inventory).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-Y6YpuYB7JZs/UmFAOMbncII/AAAAAAAAGNo/GbObz-CEicQ/s640/15(Equipment+and+Inventory).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-zgsjOzwnKNI/UmFAQ-yW4eI/AAAAAAAAGNw/K3J1-mVhmxY/s1600/16(Character+Info).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-zgsjOzwnKNI/UmFAQ-yW4eI/AAAAAAAAGNw/K3J1-mVhmxY/s640/16(Character+Info).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-wWQcM4TFvzw/UmFAd2C6kUI/AAAAAAAAGN4/5titkG21-s8/s1600/17(Refinement).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-wWQcM4TFvzw/UmFAd2C6kUI/AAAAAAAAGN4/5titkG21-s8/s640/17(Refinement).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-4Oa0vsGIauw/UmFAtLCFuXI/AAAAAAAAGOA/zq4hRqTXIwg/s1600/18(Item+acquistin+message).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-4Oa0vsGIauw/UmFAtLCFuXI/AAAAAAAAGOA/zq4hRqTXIwg/s640/18(Item+acquistin+message).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-jx2AXhtNKk0/UmFAv-yG42I/AAAAAAAAGOI/W4TBGPRxWgs/s1600/19(Enchangting).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-jx2AXhtNKk0/UmFAv-yG42I/AAAAAAAAGOI/W4TBGPRxWgs/s640/19(Enchangting).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-yAFDuKdqWnQ/UmFBLVHribI/AAAAAAAAGOY/V_iaz56deVA/s1600/20(Item+tooltip).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-yAFDuKdqWnQ/UmFBLVHribI/AAAAAAAAGOY/V_iaz56deVA/s640/20(Item+tooltip).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-vxdKcOS_7x8/UmFBNasJdPI/AAAAAAAAGOg/FKh9cPeMczk/s1600/21(Skill).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-vxdKcOS_7x8/UmFBNasJdPI/AAAAAAAAGOg/FKh9cPeMczk/s640/21(Skill).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-pXH3rBsVN1g/UmFBWdrpadI/AAAAAAAAGOo/pJflYXYWx9s/s1600/22(Knowledge).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-pXH3rBsVN1g/UmFBWdrpadI/AAAAAAAAGOo/pJflYXYWx9s/s640/22(Knowledge).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-DcybMJ5xaNI/UmFBqAh8vyI/AAAAAAAAGOw/s_uTzyvMi-w/s1600/23(Friend+list).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-DcybMJ5xaNI/UmFBqAh8vyI/AAAAAAAAGOw/s_uTzyvMi-w/s640/23(Friend+list).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-JYzcqL2wUGc/UmFBtJ8PhaI/AAAAAAAAGO4/cgJGPeMwkZU/s1600/24(Socket).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-JYzcqL2wUGc/UmFBtJ8PhaI/AAAAAAAAGO4/cgJGPeMwkZU/s640/24(Socket).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-pJNW_YNF4NM/UmFByKkg-LI/AAAAAAAAGPA/C61TzkFmMd8/s1600/25(Trade).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-pJNW_YNF4NM/UmFByKkg-LI/AAAAAAAAGPA/C61TzkFmMd8/s640/25(Trade).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/--FziNgskdRA/UmFCGWmmuhI/AAAAAAAAGPI/oZTMZyQ2VKQ/s1600/26(Transport+managment).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/--FziNgskdRA/UmFCGWmmuhI/AAAAAAAAGPI/oZTMZyQ2VKQ/s640/26(Transport+managment).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-UfrLlMLRdgo/UmFCNXsoZdI/AAAAAAAAGPQ/4KUOc2ZuwEg/s1600/27(Transport+managment2).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-UfrLlMLRdgo/UmFCNXsoZdI/AAAAAAAAGPQ/4KUOc2ZuwEg/s640/27(Transport+managment2).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-TRp5SK3eDHw/UmFCOlUY2UI/AAAAAAAAGPY/QD-y4RxJbfI/s1600/28(Stable).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-TRp5SK3eDHw/UmFCOlUY2UI/AAAAAAAAGPY/QD-y4RxJbfI/s640/28(Stable).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-k7KTBbr8eGA/UmFCkk5iaTI/AAAAAAAAGPg/5n_J06159W4/s1600/29(Stable2).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-k7KTBbr8eGA/UmFCkk5iaTI/AAAAAAAAGPg/5n_J06159W4/s640/29(Stable2).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-S2IKgY0h28M/UmFCtpN359I/AAAAAAAAGPo/NS8cNCttszU/s1600/30(Mount).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-S2IKgY0h28M/UmFCtpN359I/AAAAAAAAGPo/NS8cNCttszU/s640/30(Mount).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-zvBVgiawP8g/UmFDEzwgsRI/AAAAAAAAGP4/vyzYu-CCTv0/s1600/31(Store+NPC).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-zvBVgiawP8g/UmFDEzwgsRI/AAAAAAAAGP4/vyzYu-CCTv0/s640/31(Store+NPC).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-p8EvEX82QI8/UmFDKEB9YcI/AAAAAAAAGQA/kGWR5uA-VNE/s1600/32(Game+option).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://4.bp.blogspot.com/-p8EvEX82QI8/UmFDKEB9YcI/AAAAAAAAGQA/kGWR5uA-VNE/s640/32(Game+option).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-PL8zVpvU1eU/UmFDi50flsI/AAAAAAAAGQQ/4z6hT4LB31E/s1600/33(Worldmap).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://3.bp.blogspot.com/-PL8zVpvU1eU/UmFDi50flsI/AAAAAAAAGQQ/4z6hT4LB31E/s640/33(Worldmap).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-5MXh19sddWc/UmFDhK_2HpI/AAAAAAAAGQI/vQlGG10FA-U/s1600/34(Worldmap2).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://2.bp.blogspot.com/-5MXh19sddWc/UmFDhK_2HpI/AAAAAAAAGQI/vQlGG10FA-U/s640/34(Worldmap2).png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-Oio4e2liUaQ/UmFDl3BGBzI/AAAAAAAAGQY/rsEMNk5jFPQ/s1600/35(Worldmap3).png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="348" src="http://1.bp.blogspot.com/-Oio4e2liUaQ/UmFDl3BGBzI/AAAAAAAAGQY/rsEMNk5jFPQ/s640/35(Worldmap3).png" width="640" /></a></div>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/black-desert-cbt-english-ui-guide-translation/">Black Desert CBT &#8211; English UI Guide/Translation</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>Mercenary Online &#8211; Nvidia Graphics Tweaks</title>
		<link>https://www.jercouzen.com/gaming/mercenary-online-nvidia-graphics-tweaks/</link>
					<comments>https://www.jercouzen.com/gaming/mercenary-online-nvidia-graphics-tweaks/#comments</comments>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Sat, 22 Dec 2012 06:19:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/mercenary-online-nvidia-graphics-tweaks/</guid>

					<description><![CDATA[<p>I&#8217;ve been hooked on Mercenary Online these past few weeks, and as I do with all the games I play, I do my best to tweak the graphics beyond its maximum settings. Unfortunately, API calls to DirectX are hidden as a security feature for this online game, so I can&#8217;t really apply all those post-process [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/mercenary-online-nvidia-graphics-tweaks/">Mercenary Online &#8211; Nvidia Graphics Tweaks</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve been hooked on <a href="http://mercs.ph/" target="_blank" rel="noopener noreferrer">Mercenary Online</a> these past few weeks, and as I do with all the games I play, I do my best to tweak the graphics beyond its maximum settings. Unfortunately, API calls to DirectX are hidden as a security feature for this online game, so I can&#8217;t really apply all those post-process effects that I love so much.</p>
<p>Luckily, there are still some tweaks we can apply on a driver level to take the graphics above the maximum possible settings.</p>
<p>First off, we set the game to its highest preset. This is actually stop #5 on the slider. The 6th one is just a custom settings stop.</p>
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<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-mEmj2DRpCg8/UNVJjm98dQI/AAAAAAAACco/9YTOk7wx1os/s1920/settings.jpg" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" height="451" src="http://3.bp.blogspot.com/-mEmj2DRpCg8/UNVJjm98dQI/AAAAAAAACco/9YTOk7wx1os/s640/settings.jpg" width="640" /></a></td>
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<td style="text-align: center;">Mercenary Online In-game Settings</td>
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</tbody>
</table>
<p>Setting the game to preset 5 will enable pretty much everything, including dynamic shadows, dynamic environment lighting, bloom, ambient occlusion, depth of field, and motion blur.</p>
<p>Antialiasing reduces the&nbsp;jagged stairstep effect the the edge of polygons in-game. Higher values look better, at the cost of performance. While 8xMSAA may look better than 4x, it can degrade performance by as much as 50%, depending on your hardware. CSAA uses coverage sampling to improve quality, without as much performance penalty. For example, 8xCSAA (4 color + 4 coverage samples) may look better than 4xMSAA (4 color samples), but it may not look as good as true 8xMSAA (8 color samples).</p>
<p>The setting I used is 32xCSAA, which is 8 color samples + 24 coverage samples. If this setting lowers performance too much, you can choose whatever gives you the best balance between performance and quality.</p>
<p><i>* Note that the &#8216;Depth Texture&#8217; setting under &#8216;Advanced Settings&#8217; must be disabled (unchecked) to get the best possible quality. This is just a custom extension feature to help lower end systems improve performance. If you want the best quality, or if the game crashes on you, you will want to keep this disabled.</i></p>
<p>To take our settings further, we need to apply tweaks to our drivers.</p>
<p>First, you&#8217;ll need to download <a href="http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html" target="_blank" rel="noopener noreferrer">Nvidia Inspector</a>.</p>
<p>Once you have that, launch the application, and click the Profile Settings button.</p>
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<td style="text-align: center;"><a href="http://2.bp.blogspot.com/-rer20wJ94Qc/UNVNffSjfII/AAAAAAAACc8/MJav4Vew8tU/s1920/profile-button.jpg" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://2.bp.blogspot.com/-rer20wJ94Qc/UNVNffSjfII/AAAAAAAACc8/MJav4Vew8tU/s1920/profile-button.jpg" /></a></td>
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<td style="text-align: center;">Nvidia Inspector</td>
</tr>
</tbody>
</table>
<p>Look for<b>&nbsp;Quan Qiu Shi Ming(MarsGame.exe)</b> under profiles, and apply the following settings to the highlighted sections.</p>
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<td style="text-align: center;"><a href="http://1.bp.blogspot.com/-vDiGgmbKSYo/UNVNrEB_vTI/AAAAAAAACdE/gkEIvgB808I/s1920/profiles.jpg" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="566" src="http://1.bp.blogspot.com/-vDiGgmbKSYo/UNVNrEB_vTI/AAAAAAAACdE/gkEIvgB808I/s640/profiles.jpg" width="640" /></a></td>
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<td style="text-align: center;">Nvidia Inspector Profile Settings</td>
</tr>
</tbody>
</table>
<p><b><br /></b> <b>Ambient Occlusion</b> &#8211; although the game has its own ambient occlusion effects, enabling the Nvidia driver-level implementation will add even more soft shadows. This gives the game even more depth and realism, not to mention it looks great on dark scenarios like zombies/biochem maps.</p>
<ul>
<li><b>Ambient Occlusion compatibility</b> &#8211; set to&nbsp;0x00000020 (Mass Effect)</li>
<li><b>Ambient Occlusion usage</b> &#8211; set to Enabled</li>
<li><b>Ambient Occlusion setting</b> &#8211; I recommend setting to Quality, as the difference between that and High Quality is minimal, but the performance improvement is noticeable.</li>
</ul>
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<td style="text-align: center;"><a href="http://4.bp.blogspot.com/-ld1l5u9kHU4/UNVOx_T6g_I/AAAAAAAACdY/j16uGUWFqpw/s1920/no-SSAO.jpg" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="360" src="http://4.bp.blogspot.com/-ld1l5u9kHU4/UNVOx_T6g_I/AAAAAAAACdY/j16uGUWFqpw/s640/no-SSAO.jpg" width="640" /></a></td>
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<tr>
<td style="text-align: center;">No Nvidia Ambient Occlusion Tweak</td>
</tr>
</tbody>
</table>
<div style="clear: both; text-align: center;"></div>
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<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-orTEPxTkV7A/UNVOwMziKGI/AAAAAAAACdQ/5DAz1elbhec/s1920/SSAO.jpg" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="360" src="http://3.bp.blogspot.com/-orTEPxTkV7A/UNVOwMziKGI/AAAAAAAACdQ/5DAz1elbhec/s640/SSAO.jpg" width="640" /></a></td>
</tr>
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<td style="text-align: center;">With Nvidia Ambient Occlusion Tweak</td>
</tr>
</tbody>
</table>
<div><b><br /></b></div>
<div><b>Transparency Antialiasing </b>&#8211; we can further improve antialiasing in game by applying antialiasing to transparent textures normally not covered by MSAA and CSAA. These include objects like wire fences, branches, bushes, etc.</div>
<ul>
<li><b>Antialiasing &#8211; Transparency Multisampling </b>&#8211; set to disabled.</li>
<li><b>Antialiasing &#8211; Transparency Supersampling</b> &#8211; set to 8x supersampling. Though normally, Sparse Grid Supersampling does better transparency AA, this feature causes weird discoloration with Mercenary Online.</li>
</ul>
<p>If your system can&#8217;t handle the settings recommended above, feel free to adjust and find a suitable balance of performance and quality based on your hardware&#8217;s capabilities.</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/mercenary-online-nvidia-graphics-tweaks/">Mercenary Online &#8211; Nvidia Graphics Tweaks</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>Dead Island &#8211; Forced MSAA via Nvidia Inspector</title>
		<link>https://www.jercouzen.com/gaming/dead-island-forced-msaa-via-nvidia-inspector/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Mon, 23 Jul 2012 07:20:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<category><![CDATA[Screenshots]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/dead-island-forced-msaa-via-nvidia-inspector/</guid>

					<description><![CDATA[<p>I&#8217;ve finished a playthrough of Dead Island recently, and I just want to share a simple procedure to force antialiasing using Nvidia Inspector. Just go to profile settings, load up your Dead Island profile, and set Antialiasing Compatibility to&#160;0x0000F0C1 (S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Shadow of Chernobyl). Then set Antialiasing &#8211; Behavior [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/dead-island-forced-msaa-via-nvidia-inspector/">Dead Island &#8211; Forced MSAA via Nvidia Inspector</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I&#8217;ve finished a playthrough of Dead Island recently, and I just want to share a simple procedure to force antialiasing using <a href="http://downloads.guru3d.com/NVIDIA-Inspector-1.9.6.6-download-2612.html" target="_blank" rel="noopener noreferrer">Nvidia Inspector</a>.</p>
<div></div>
<div>Just go to profile settings, load up your <b>Dead Island</b> profile, and set <b>Antialiasing Compatibility</b> to&nbsp;<b>0x0000F0C1 (S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Shadow of Chernobyl).</b></div>
<div><b><br /></b></div>
<div>Then set <b>Antialiasing &#8211; Behavior Flags</b> to <b>None</b>.</div>
<div></div>
<div>After applying those settings, you will be able to change the antialiasing mode and setting via the nvidia control panel, or you can use Nvidia Inspector to directly c<span style="background-color: white;">hange </span><b style="background-color: white;">Antialiasing &#8211; Mode</b><span style="background-color: white;"> to </span><b style="background-color: white;">Override application settings</b><span style="background-color: white;">, then select the value you want for </span><b style="background-color: white;">Antialiasing &#8211; Setting</b><span style="background-color: white;">.</span></div>
<div><span style="background-color: white;"><br /></span></div>
<div><span style="background-color: white;">Here are a few screenshots using 8xMSAA:</span></div>
<div><span style="background-color: white;"><br /></span></div>
<div>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-uxqQp-p1L3M/UAz6Z_OU07I/AAAAAAAABec/2kftZ5xwJsI/s1600/DeadIslandGame+2012-07-20+18-24-40-72.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img loading="lazy" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-uxqQp-p1L3M/UAz6Z_OU07I/AAAAAAAABec/2kftZ5xwJsI/s640/DeadIslandGame+2012-07-20+18-24-40-72.jpg" width="640" /></a></div>
</div>
<div><span style="background-color: white;"><br /></span></div>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-u9pJr08Stes/UAz5n8SNmaI/AAAAAAAABd0/rUHuoICSiGY/s1600/DeadIslandGame+2012-07-19+13-20-12-95.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://3.bp.blogspot.com/-u9pJr08Stes/UAz5n8SNmaI/AAAAAAAABd0/rUHuoICSiGY/s640/DeadIslandGame+2012-07-19+13-20-12-95.jpg" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-CtN04Kcw1po/UAz5xLgUMdI/AAAAAAAABd8/x_pWLV6NxpQ/s1600/DeadIslandGame+2012-07-19+13-36-02-68.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://4.bp.blogspot.com/-CtN04Kcw1po/UAz5xLgUMdI/AAAAAAAABd8/x_pWLV6NxpQ/s640/DeadIslandGame+2012-07-19+13-36-02-68.jpg" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-M6WYOTzyrqY/UAz56ppBVSI/AAAAAAAABeE/Dt2PZT1DEvE/s1600/DeadIslandGame+2012-07-19+15-21-13-25.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-M6WYOTzyrqY/UAz56ppBVSI/AAAAAAAABeE/Dt2PZT1DEvE/s640/DeadIslandGame+2012-07-19+15-21-13-25.jpg" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-cvNY6MKrqhM/UAz6FccaBSI/AAAAAAAABeM/5eezjBnYWlc/s1600/DeadIslandGame+2012-07-19+16-06-46-63.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-cvNY6MKrqhM/UAz6FccaBSI/AAAAAAAABeM/5eezjBnYWlc/s640/DeadIslandGame+2012-07-19+16-06-46-63.jpg" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-4PGV9Qm62_k/UAz6QJS0YOI/AAAAAAAABeU/pfioxuIpFmU/s1600/DeadIslandGame+2012-07-19+23-37-31-88.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://1.bp.blogspot.com/-4PGV9Qm62_k/UAz6QJS0YOI/AAAAAAAABeU/pfioxuIpFmU/s640/DeadIslandGame+2012-07-19+23-37-31-88.jpg" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-WEKASaCJ-ic/UAz6iA2fB_I/AAAAAAAABek/wof3uxPnORM/s1600/DeadIslandGame+2012-07-21+17-05-29-69.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="360" src="http://2.bp.blogspot.com/-WEKASaCJ-ic/UAz6iA2fB_I/AAAAAAAABek/wof3uxPnORM/s640/DeadIslandGame+2012-07-21+17-05-29-69.jpg" width="640" /></a></div>
<div><span style="background-color: white;"><br /></span></div>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/dead-island-forced-msaa-via-nvidia-inspector/">Dead Island &#8211; Forced MSAA via Nvidia Inspector</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>TERA &#8211; Antialiasing Tweak with Screenshot Comparison</title>
		<link>https://www.jercouzen.com/gaming/tera-antialiasing-tweak-with-screenshot-comparison/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Wed, 23 May 2012 16:53:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<category><![CDATA[Screenshots]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/tera-antialiasing-tweak-with-screenshot-comparison/</guid>

					<description><![CDATA[<p>TERA Online is another game that uses post-process antialiasing on the Unreal Engine. While post-process AA like FXAA is very light on the system, the quality isn&#8217;t all that good. It also gets worse when there is a lot of movement on the scene. Here&#8217;s a simple tweak that will let you force multisampling (MSAA) [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/tera-antialiasing-tweak-with-screenshot-comparison/">TERA &#8211; Antialiasing Tweak with Screenshot Comparison</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>TERA Online is another game that uses post-process antialiasing on the Unreal Engine. While post-process AA like FXAA is very light on the system, the quality isn&#8217;t all that good. It also gets worse when there is a lot of movement on the scene.</p>
<p>Here&#8217;s a simple tweak that will let you force multisampling (MSAA) or coverage sampling (CSAA) antialiasing, along with transparency antialiasing modes on TERA, using <a href="http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html" target="_blank" rel="noopener noreferrer">Nvidia Inspector</a>.</p>
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<tbody>
<tr>
<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-iA9ZmQXhSBY/T70M2dOMY7I/AAAAAAAABZQ/6BMF22bYH6c/s1600/TERA+2012-05-23+21-44-43-28.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://3.bp.blogspot.com/-iA9ZmQXhSBY/T70M2dOMY7I/AAAAAAAABZQ/6BMF22bYH6c/s640/TERA+2012-05-23+21-44-43-28.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">Sample screenshot using 32x CSAA with 8x Supersampling</td>
</tr>
</tbody>
</table>
<p>To get the results we want, the default antialiasing for TERA must be turned off. Just go to <b>Options </b>-&gt; <b>Video </b>-&gt; <b>Lighting Enrichment</b>, and lower it to 1. This will preserve all other lighting effects, and disable only the post-process antialiasing.</p>
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<tbody>
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<td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MWnjC68JrbA/T70Ow70np-I/AAAAAAAABZ4/WGIyNWVunDs/s1600/TERA-AA-Settings.jpg" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://4.bp.blogspot.com/-MWnjC68JrbA/T70Ow70np-I/AAAAAAAABZ4/WGIyNWVunDs/s1600/TERA-AA-Settings.jpg" /></a></td>
</tr>
<tr>
<td style="text-align: center;">Set &#8216;Lighting Enrichment&#8217; to 1 to disable the default AA.</td>
</tr>
</tbody>
</table>
<p>To set the antialiasing override, go to Nvidia Inspector&#8217;s profile settings, and select the profile for TERA. If it doesn&#8217;t exists on the dropdown list, just add a new profile and add tera.exe to the associated executable.</p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-s32EzHJNx0U/T70QGfH8_UI/AAAAAAAABaA/oeCY6Gzyyh0/s1600/Nvidia-Inspector-Settings-TERA.jpg" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="494" src="http://2.bp.blogspot.com/-s32EzHJNx0U/T70QGfH8_UI/AAAAAAAABaA/oeCY6Gzyyh0/s640/Nvidia-Inspector-Settings-TERA.jpg" width="640" /></a></div>
<ol>
<li>Set <b>Antialiasing Compatibility</b> to <b>StarCraft II: Wings of Liberty</b></li>
<li>Set <b>Antialiasing &#8211; Mode</b> to <b>Override any application setting</b></li>
<li>Set <b>Antialiasing &#8211; Setting</b> to 32x CSAA / 16x CSAA / 8x CSAA / 8x MSAA, depending or your hardware and preference.</li>
<li>Set <b>Antialiasing &#8211; Transparency Multisampling</b> to <b>Disabled</b></li>
<li>Set <b>Antialiasing &#8211; Supersampling</b> to 8x Supersampling / 4x Supersampling / 4x Sparse Grid Supersampling / 2x Sparse Grid Supersampling, depending on your hardware and preference.</li>
</ol>
<div></p>
<ul>
<li>If you encounter problems or graphics anomalies when using the Starcraft II: Wings of Liberty Antialiasing Compatibility, you can try using&nbsp;<b>0x00001045 (Brothers In Arms: Hell&#8217;s Highway) </b>instead.</li>
<li>Setting equal values for MSAA and Sparse Grid SSAA may help reduce the blurring effect.</li>
</ul>
<p>The benefits when going up to 16x and 32x CSAA may vary, depending on your screen resolution and hardware. Sparse Grid Supersampling may also be better than Supersampling in eliminating aliasing, but it does so at the cost of blurring out a lot of the details, even on textures.</div>
<div></div>
<div>Here are screenshots of the different combinations of CSAA, SSAA, and SGSSAA settings that I tried. You&#8217;ll get a fair idea of what you might be getting when trying out different AA options. I also added screenshots of the game without AA and the game using the default AA.</div>
<div></div>
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<td style="text-align: center;"><a href="http://4.bp.blogspot.com/-twQrCHigjqc/T70NkHCZc9I/AAAAAAAABZw/sjw8Gr8A_dI/s1600/TERA+No+AA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://4.bp.blogspot.com/-twQrCHigjqc/T70NkHCZc9I/AAAAAAAABZw/sjw8Gr8A_dI/s640/TERA+No+AA.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">No AA</td>
</tr>
</tbody>
</table>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
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<td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MZt5kTebk0o/T70NY8Wl7_I/AAAAAAAABZo/2CjCYzOzrSA/s1600/TERA+Default+FXAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://4.bp.blogspot.com/-MZt5kTebk0o/T70NY8Wl7_I/AAAAAAAABZo/2CjCYzOzrSA/s640/TERA+Default+FXAA.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">Default AA</td>
</tr>
</tbody>
</table>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-SBdZ10KgTMI/T70NNgSq1nI/AAAAAAAABZg/WAFwdecYiHI/s1600/TERA+8xCSAA+4xSSAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://3.bp.blogspot.com/-SBdZ10KgTMI/T70NNgSq1nI/AAAAAAAABZg/WAFwdecYiHI/s640/TERA+8xCSAA+4xSSAA.png" width="640" /></a></td>
</tr>
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<td style="text-align: center;">8x CSAA with 4x Supersampling</td>
</tr>
</tbody>
</table>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
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<td style="text-align: center;"><a href="http://1.bp.blogspot.com/-uB_sN1zEtsQ/T70Mrlb3ZGI/AAAAAAAABZI/Q8Ulhe57h6k/s1600/TERA+16xCSAA+8xSSAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://1.bp.blogspot.com/-uB_sN1zEtsQ/T70Mrlb3ZGI/AAAAAAAABZI/Q8Ulhe57h6k/s640/TERA+16xCSAA+8xSSAA.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">16x CSAA with 8x Supersampling</td>
</tr>
</tbody>
</table>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
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<td style="text-align: center;"><a href="http://1.bp.blogspot.com/-dunppOy8Gf8/T70NBtMEsII/AAAAAAAABZY/lYolA-uBNWc/s1600/TERA+32xCSAA+8xSSAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://1.bp.blogspot.com/-dunppOy8Gf8/T70NBtMEsII/AAAAAAAABZY/lYolA-uBNWc/s640/TERA+32xCSAA+8xSSAA.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">32x CSAA with 8x Supersampling</td>
</tr>
</tbody>
</table>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
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<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-tqmjJOS136E/T70MW7HSwSI/AAAAAAAABY4/0FJSH35mgss/s1600/TERA+16xCSAA+2xSGSSAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://3.bp.blogspot.com/-tqmjJOS136E/T70MW7HSwSI/AAAAAAAABY4/0FJSH35mgss/s640/TERA+16xCSAA+2xSGSSAA.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">16x CSAA with 2x Sparse Grid Supersampling</td>
</tr>
</tbody>
</table>
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<td style="text-align: center;"><a href="http://3.bp.blogspot.com/-EbGZhXRrPSQ/T70MgY23WNI/AAAAAAAABZA/n83a_YWfBrQ/s1600/TERA+16xCSAA+4xSGSSAA.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://3.bp.blogspot.com/-EbGZhXRrPSQ/T70MgY23WNI/AAAAAAAABZA/n83a_YWfBrQ/s640/TERA+16xCSAA+4xSGSSAA.png" width="640" /></a></td>
</tr>
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<td style="text-align: center;">16x CSAA with 4x Sparse Grid Supersampling</td>
</tr>
</tbody>
</table>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/tera-antialiasing-tweak-with-screenshot-comparison/">TERA &#8211; Antialiasing Tweak with Screenshot Comparison</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>Diablo 3 Tweaks &#8211; Improve Antialiasing and Enable Ambient Occlusion</title>
		<link>https://www.jercouzen.com/gaming/diablo-3-tweaks-improve-antialiasing-and-enable-ambient-occlusion/</link>
					<comments>https://www.jercouzen.com/gaming/diablo-3-tweaks-improve-antialiasing-and-enable-ambient-occlusion/#comments</comments>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Sun, 20 May 2012 07:04:00 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<category><![CDATA[Screenshots]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/diablo-3-tweaks-improve-antialiasing-and-enable-ambient-occlusion/</guid>

					<description><![CDATA[<p>If you find Diablo 3&#8217;s default post-processing antialiasing fugly, then you can perform these simple steps to great improve visual quality of the game. This method&#160;uses Nvidia Inspector to force the game to use MSAA (multi-sampling antialiasing) and SGSSAA (sparse-grid Super-sampling antialiasing). You&#8217;ll need download Nvidia Inspector first, of course. Then disable antialiasing in-game for [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/diablo-3-tweaks-improve-antialiasing-and-enable-ambient-occlusion/">Diablo 3 Tweaks &#8211; Improve Antialiasing and Enable Ambient Occlusion</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you find Diablo 3&#8217;s default post-processing antialiasing fugly, then you can perform these simple steps to great improve visual quality of the game. This method&nbsp;uses Nvidia Inspector to force the game to use MSAA (multi-sampling antialiasing) and SGSSAA (sparse-grid Super-sampling antialiasing).</p>
<p>You&#8217;ll need <a href="http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html" target="_blank" rel="noopener noreferrer">download Nvidia Inspector</a> first, of course.</p>
<p>Then <b>disable antialiasing in-game</b> for Diablo 3.&nbsp;Just hit apply and exit the game.</p>
<p>Then go to Nvidia Inspector, and click on the small cross-tools icon to launch the profile settings.</p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-5vr7JO4flBU/T7iW_MPEYgI/AAAAAAAABYI/Ew0E7nX_law/s1600/Diablo-3-Nvidia-Inspector-Settings.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="498" src="http://2.bp.blogspot.com/-5vr7JO4flBU/T7iW_MPEYgI/AAAAAAAABYI/Ew0E7nX_law/s640/Diablo-3-Nvidia-Inspector-Settings.jpg" width="640" /></a></div>
<p>1) Select the Diablo III profile. (If you don&#8217;t have this detected by default, simple create a new profile, and add Diablo III.exe as the associated executable.</p>
<p>2) Manually set the <b>Antialiasing Compatibility</b> flag to&nbsp;<b>0x004412C1</b></p>
<p>3) Set <b>Antialiasing &#8211; Behavior Flags</b> to <b>None</b>.</p>
<p>4) Set <b>Antialiasing &#8211; Mode</b> to <b>Override any application setting</b>.</p>
<p>5) Choose your<b> Antialiasing &#8211; Setting</b>. I recommend going 8xCSAA or 16xCSAA, since you can&#8217;t really see any difference using 32xCSAA.</p>
<p>6) Set <b>Antialiasing &#8211; Transparency Multisampling</b> to <b>Disabled</b>.</p>
<p>7) Set&nbsp;<b>Antialiasing &#8211; Transparency Supersampling</b> to 4x Sparse Grid Supersampling.<i> (This is the most GPU intensive part, so you can lower this to 2x if your system experiences slowdown using 4x. And if using 2x Sparse Grid SSAA is still too demanding on your system, you can switch to 8x or 4x Supersampling instead.)</i></p>
<p>There is also an option to enable Ambient Occlusion for Diablo 3, and you can do that direct via the <b>Nvidia Control Panel</b>.</p>
<p>Alternatively, you can also set it via Nvidia Inspector, by setting the <b>Ambient Occlusing setting</b> to Enabled, and <b>Ambient Occlusion usage</b> to &#8216;Quality&#8217; (set to &#8216;<i>performance&#8217;&nbsp;</i>if your system takes a performance hit).</p>
<p>This is what it looks like using the normal in-game post process antialiasing, no ambient occlusion. Notice the aliasing on the palisade walls and spikes, as well as other items on screen. This becomes much more visible while playing as post-process AA introduces a lot of jagged edges when the scene is in motion.</p>
<table align="center" cellpadding="0" cellspacing="0" style="margin-left: auto; margin-right: auto; text-align: center;">
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<td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FCQuwEX3bOI/T7i9aCa_OGI/AAAAAAAABYU/uSP5NJXbR0E/s1600/D3+Ingame+No+Tweak.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://2.bp.blogspot.com/-FCQuwEX3bOI/T7i9aCa_OGI/AAAAAAAABYU/uSP5NJXbR0E/s640/D3+Ingame+No+Tweak.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">Default ingame AA with no ambient occlusion.</td>
</tr>
</tbody>
</table>
<p>Here&#8217;s what it looks like with 16xCSAA, 4xSGSSAA, and ambient occlusion. See how it further smooths out the jaggies on the palisade spikes. The ambient occlusion also adds a lot of depth into the scene, as it creates soft shadows on the objects and environment.</p>
<div style="clear: both; text-align: center;"></div>
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<td style="text-align: center;"><a href="http://4.bp.blogspot.com/-yZOPmBQ3t7c/T7i962i4NLI/AAAAAAAABYc/oz17V9BAbPY/s1600/D3+Ingame+Tweak.png" style="margin-left: auto; margin-right: auto;" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" border="0" height="400" src="http://4.bp.blogspot.com/-yZOPmBQ3t7c/T7i962i4NLI/AAAAAAAABYc/oz17V9BAbPY/s640/D3+Ingame+Tweak.png" width="640" /></a></td>
</tr>
<tr>
<td style="text-align: center;">16x CSAA + 4x SGSSAA + Ambient Occlusion.</td>
</tr>
</tbody>
</table>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/gaming/diablo-3-tweaks-improve-antialiasing-and-enable-ambient-occlusion/">Diablo 3 Tweaks &#8211; Improve Antialiasing and Enable Ambient Occlusion</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>How To Level A Rifle Scope</title>
		<link>https://www.jercouzen.com/guides-and-tutorials/how-to-level-a-rifle-scope/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Sun, 30 May 2010 08:08:00 +0000</pubDate>
				<category><![CDATA[Airsoft]]></category>
		<category><![CDATA[Guides and Tutorials]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/how-to-level-a-rifle-scope/</guid>

					<description><![CDATA[<p>Leveling a rifle scope is fairly simple, though it requires care and focus to be done properly. It&#8217;s one of the things that have to be done when mounting to ensure accuracy on your shooting equipment. This holds greater significance to Airsofters using a hop up system in their rifles. The hop up system basically [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/guides-and-tutorials/how-to-level-a-rifle-scope/">How To Level A Rifle Scope</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Leveling a rifle scope is fairly simple, though it requires care and focus to be done properly. It&#8217;s one of the things that have to be done when mounting to ensure accuracy on your shooting equipment. This holds greater significance to Airsofters using a hop up system in their rifles.</p>
<p><a name='more'></a>The hop up system basically creates a backspin on the BB, which in turn, generates some lift. This allows the BB to follow a relatively straight flight, as opposed to its natural parabolic trajectory, for as long as it can maintain lift. And that&#8217;s why it&#8217;s more important for hop up enabled rifles/guns to stay leveled. If you tilt the firing angle left or right, you also change the direction of lift from the hop up, thus veering your BB off target left or right.</p>
<p>To start, we&#8217;ll be needing a solid base to hold the rifle in place. A gun/rifle vise would work great, but for those who don&#8217;t have it (like me, lol) you can always improvise. You&#8217;ll also need small levels, which you can buy at your local hardware stores.</p>
<p>First attach the mounts on your rail interface and adjust it with the scope to see the position you&#8217;ll be using the scope at. Once you find the position you&#8217;ll be using the scope at, secure and fasten the base of the mount. Then remove the top rings as well as the scope to start leveling the rifle.</p>
<p>Place the level(s) on the rail mount of your rifle and adjust until the bubble centers.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_BtDhh_U9-ro/TAIYmE6YwOI/AAAAAAAAAHQ/hunZ-hQx1uc/s1600/DSC_0018.JPG" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="385" src="http://1.bp.blogspot.com/_BtDhh_U9-ro/TAIYmE6YwOI/AAAAAAAAAHQ/hunZ-hQx1uc/s640/DSC_0018.JPG" width="580" /></a></div>
<p>Here you can see I used two. I was also making sure the the rail itself is precise so I put two levels on different sections to check. I actually did this on multiple sections to verify the quality of the rail.</p>
<p>Make sure the rifle is secured once it&#8217;s leveled. It&#8217;s absolutely important that the rifle will not move when you do the next step, which is leveling the scope.</p>
<p>Place the scope on the base of the mounts and adjust it to the position that you wanted earlier. Then loosely fasten the scope with the top rings. Tight enough to hold it in place, but loose enough to effortlessly rotate the scope in its place.</p>
<p>Then place a level on the top turret and adjust until it centers.</p>
<div style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_BtDhh_U9-ro/TAIbld0P_yI/AAAAAAAAAHY/gCHSL4hnIKk/s1600/DSC_0023.JPG" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="385" src="http://1.bp.blogspot.com/_BtDhh_U9-ro/TAIbld0P_yI/AAAAAAAAAHY/gCHSL4hnIKk/s640/DSC_0023.JPG" width="580" /></a></div>
<p>After it&#8217;s leveled, fasten the scope by carefully tightening the screws on the mounts. Make sure the scope does not slide out of its leveled position while doing securing it in place.</p>
<p>You now have a leveled rifle scope and you should be ready for the next step, which is to zero in your reticle.</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/guides-and-tutorials/how-to-level-a-rifle-scope/">How To Level A Rifle Scope</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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		<title>HD Video Encoding Tutorial: Optimizing h.264/AVC output settings for YouTubeHD using Sony Vegas Pro 9.0</title>
		<link>https://www.jercouzen.com/guides-and-tutorials/hd-video-encoding-tutorial-optimizing-h-264-avc-output-settings-for-youtubehd-using-sony-vegas-pro-9-0/</link>
		
		<dc:creator><![CDATA[Jercouzen]]></dc:creator>
		<pubDate>Wed, 21 Apr 2010 18:13:00 +0000</pubDate>
				<category><![CDATA[Guides and Tutorials]]></category>
		<guid isPermaLink="false">https://www.jercouzen.com/uncategorized/hd-video-encoding-tutorial-optimizing-h-264-avc-output-settings-for-youtubehd-using-sony-vegas-pro-9-0/</guid>

					<description><![CDATA[<p>In this tutorial, I will be showing how to optimize your HD video output for uploading to YouTube, or any other video hosting. And by optimize, I mean getting the best quality out of the smallest file size possible. Sure, anyone can dump a 20 Mbps h.264 video on YouTube and get good results. But [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://www.jercouzen.com/guides-and-tutorials/hd-video-encoding-tutorial-optimizing-h-264-avc-output-settings-for-youtubehd-using-sony-vegas-pro-9-0/">HD Video Encoding Tutorial: Optimizing h.264/AVC output settings for YouTubeHD using Sony Vegas Pro 9.0</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">In this tutorial, I will be showing how to optimize your HD video output for uploading to YouTube, or any other video hosting. And by optimize, I mean getting the best quality out of the smallest file size possible. Sure, anyone can dump a 20 Mbps h.264 video on YouTube and get good results. But seriously, why upload a 500 MB file when you can get the same end quality with just 100+ MB, right?</div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">And although I use Sony Vegas 9, the same settings can be applied on your video editing/encoding software of choice, given the settings are customizable.</div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">As examples, I rendered two(2) 15-second, 1080p videos to show the difference (or lack of) between my optimized settings and a 20 Mbps variable bit rate (VBR) h.264/AVC/MP4 video. </div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">Let&#8217;s begin.</p>
<p><i><b>The Settings </b></i></div>
<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">Assuming you&#8217;re done editing your video and you&#8217;re ready to render your output, first check to see your project settings.</div>
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<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_BtDhh_U9-ro/S88GgonU2xI/AAAAAAAAADc/oRLt5i9d8fk/s1600/Project-Properties.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="400" src="http://4.bp.blogspot.com/_BtDhh_U9-ro/S88GgonU2xI/AAAAAAAAADc/oRLt5i9d8fk/s400/Project-Properties.png" width="340" /></a></div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">Here I set the project properties for 1080p progressive video. Note that setting the pixel format to 32-bit floating point (full range) is important to get accurate color representation. Using 8-bit usually results in a darker output, which leads to further darkening when uploaded and played on YouTube.</div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">After checking your project properties, go to &#8216;File&#8217; on the menu, then select &#8216;Render As&#8217; to select and set your final output settings.</div>
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<div style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_BtDhh_U9-ro/S88MNStF0gI/AAAAAAAAADk/Su496JQZbl8/s1600/Render-As.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="305" src="http://4.bp.blogspot.com/_BtDhh_U9-ro/S88MNStF0gI/AAAAAAAAADk/Su496JQZbl8/s400/Render-As.png" width="400" /></a></div>
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<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">Select &#8216;Mainconcept AVC/AAC&#8217; (which is the same as h.264), then click on &#8216;Custom&#8230;&#8217; to customize the settings.</div>
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<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_BtDhh_U9-ro/S88NXU6_nkI/AAAAAAAAADs/qkB2JUuQNYM/s1600/Video-Settings.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="640" src="http://2.bp.blogspot.com/_BtDhh_U9-ro/S88NXU6_nkI/AAAAAAAAADs/qkB2JUuQNYM/s640/Video-Settings.png" width="443" /></a></div>
<div style="font-family: &quot;Trebuchet MS&quot;,sans-serif; text-align: justify;">Select the &#8216;Main&#8217; Profile, as well as your desired frame rate. The frame rate setting would depend on your source video. I used a video captured with Fraps at 29.970 fps so here I selected 29.970 fps. And of course, I selected progressive scan, hence the &#8216;p&#8217; in 1080p, lol.</p>
<p>I set the reference frames to 3 since the video is mostly full motion, meaning there is little benefit in using lots of reference frames, which will only greatly lengthen the encoding time (though Sony Vegas may sometimes change this automatically). If your source video is animation, however, (or any video with repetitive motion) using more reference frames may help reduce your output file size and/or improve quality.</p>
<p>And as seen on the image, I set my average bit rate to 3.8 Mbps (which I will later explain why). The maximum 135 Mbps is just a ceiling I set based on the maximum Main profile bit rate for level 5 AVC/h.264. It doesn&#8217;t have to be this high, but it doesn&#8217;t really impact the output file size so I set it to that value. You can adjust this if you want, but don&#8217;t set this too close to the average value, as the encoder will limit the bit rate in a certain scene that may require a higher value.</p>
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<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88R_SU4OfI/AAAAAAAAAD0/AjHuRSOkpnw/s1600/Audio-Settings.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="640" src="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88R_SU4OfI/AAAAAAAAAD0/AjHuRSOkpnw/s640/Audio-Settings.png" width="448" /></a></div>
<p>Above I set the sample rate to 48 KHz and the bit rate to 128 Kbps. Later, I will also explain why.</p>
<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_BtDhh_U9-ro/S88SolYyM6I/AAAAAAAAAD8/8Fi1_gK3GhA/s1600/Project-Settings.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="640" src="http://2.bp.blogspot.com/_BtDhh_U9-ro/S88SolYyM6I/AAAAAAAAAD8/8Fi1_gK3GhA/s640/Project-Settings.png" width="444" /></a></div>
<p>Project settings, set to Best. Simple as that. lol.</p>
<p>Then simply proceed with your render and you&#8217;re done! </p>
<p>The above settings should be all you need to render your video with no visible loss in quality compared to a much higher bit rate output. But if you&#8217;re interested in learning more about the reasons behind the chosen settings, or if you simply wish a preview of the results, then <b>read on</b>. 😀</p>
<p><i><b>The Initial Output</b></i></p>
<p>As I&#8217;ve mentioned, I rendered two videos. One, using my optimized settings,&nbsp; resulted in a 7 MB file, while the other, which is basically the same settings except for the average bps set to 20 Mbps, resulted in a 19.1 MB file.</p>
<p>Here is a side by side comparison of screen captures that I did on a specific frame.</p>
<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88Wmzsa9uI/AAAAAAAAAEE/rPWKQgJGaQ0/s1600/Source-Comparison.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="247" src="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88Wmzsa9uI/AAAAAAAAAEE/rPWKQgJGaQ0/s400/Source-Comparison.png" width="400" /></a></div>
<p>The full-sized frames can be seen here:</p>
<div style="text-align: center;"><a href="http://img686.imageshack.us/img686/7319/sourcevideo38mbps.png" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://img686.imageshack.us/img686/7319/sourcevideo38mbps.png" width="500px" /></a></div>
<div style="text-align: center;">3.8 Mbps VBR</div>
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<div style="text-align: center;"><a href="http://img413.imageshack.us/img413/5218/sourcevideo20mbps.png" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://img413.imageshack.us/img413/5218/sourcevideo20mbps.png" width="500px" /></a></div>
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<div style="text-align: center;">20 Mbps VBR</div>
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<div style="text-align: justify;"><i><b>YouTube HD</b></i></div>
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<div style="text-align: justify;">But of course, the real test is on YouTube itself. As can be seen when comparing both clips here:</div>
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<div style="text-align: left;">3.8 Mbps Source uploaded &#8211; <a href="http://www.youtube.com/watch?v=nUmkw9d48VA">http://www.youtube.com/watch?v=nUmkw9d48VA</a></div>
<div style="text-align: left;">20 Mbps Source uploaded &#8211; <a href="http://www.youtube.com/watch?v=DWz-f7DC1H4">http://www.youtube.com/watch?v=DWz-f7DC1H4</a></div>
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<div style="text-align: justify;">Wondering how is that possible?</div>
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<div style="text-align: justify;">The answer is simple. Since YouTube resamples all videos uploaded, there   comes a point where no matter how high your original video quality is,   it always gets re-encoded to a certain level. That is why the sample  high bit rate source becomes indistinguishable from a lower bit rate  source once it gets uploaded to YouTube.</div>
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<div style="text-align: justify;"><i><b>Taking a Closer Look</b></i></div>
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<div style="text-align: justify;">I downloaded the 1080p videos back from YouTube to see exactly what happened when the videos were re-encoded. I took still frames from the videos for comparison and also used <a href="http://mediainfo.sourceforge.net/en">MediaInfo</a> to analyze the video properties.</div>
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<div style="text-align: justify;">Here&#8217;s a side by side comparison of the still frames from the downloaded YouTube videos.</div>
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<div style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88tVnVLVZI/AAAAAAAAAEQ/DM6rrFLvsAg/s1600/YouTube-Comparison.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="248" src="http://3.bp.blogspot.com/_BtDhh_U9-ro/S88tVnVLVZI/AAAAAAAAAEQ/DM6rrFLvsAg/s400/YouTube-Comparison.png" width="400" /></a></div>
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<div style="text-align: justify;">The left is from the 3.8 Mbps source video, while the right is from the 20 Mbps source. It can be seen quite clearly that the re-encoding process after uploading the videos to YouTube pretty much leveled the quality between the two.</div>
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<div style="text-align: justify;">The full sized frames can be seen here:</div>
<p><a href="http://img406.imageshack.us/img406/560/youtubevideo38mbps.png" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://img406.imageshack.us/img406/560/youtubevideo38mbps.png" width="500px" /></a></p>
<div style="text-align: center;">From the 3.8 Mbps source video</div>
<p><a href="http://img689.imageshack.us/img689/3055/youtubevideo20mbps.png" target="_blank" rel="noopener noreferrer"><img decoding="async" border="0" src="http://img689.imageshack.us/img689/3055/youtubevideo20mbps.png" width="500px" /></a></p>
<div style="text-align: center;">From the 20 Mbps source video</p>
<div style="text-align: justify;">I also loaded the videos on MediaInfo to see the encoding details. Here&#8217;s a side by side comparison:</div>
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<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_BtDhh_U9-ro/S881dEJQXUI/AAAAAAAAAEY/BlyN9QIW5HY/s1600/Media-Info-Side-by-Side-Vid.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="361" src="http://2.bp.blogspot.com/_BtDhh_U9-ro/S881dEJQXUI/AAAAAAAAAEY/BlyN9QIW5HY/s400/Media-Info-Side-by-Side-Vid.png" width="400" /></a></div>
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<div style="text-align: center;">Video Comparison</div>
<div style="text-align: center;">Left: 3.8 Mbps Source, Right: 20 Mbps Source</div>
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<div style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_BtDhh_U9-ro/S882_OpgVII/AAAAAAAAAEg/yVKxUaTsOLg/s1600/Media-Info-Side-by-Side-Aud.png" style="margin-left: 1em; margin-right: 1em;"><img loading="lazy" decoding="async" border="0" height="265" src="http://2.bp.blogspot.com/_BtDhh_U9-ro/S882_OpgVII/AAAAAAAAAEg/yVKxUaTsOLg/s400/Media-Info-Side-by-Side-Aud.png" width="400" /></a></div>
<div style="text-align: center;">Audio Comparison</div>
<div style="text-align: center;">Left: 3.8 Mbps Source, Right: 20 Mbps Source</div>
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<div style="text-align: justify;"><i><b>Conclusion </b></i></div>
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<div style="text-align: justify;">The examples I provided clearly show my basis for selecting the settings for both Video and Audio. I also did a lot of tests with different 1080p videos, and the videos re-encoded by YouTube would always range from 3.5 to 3.8 Mbps; the audio averages out at 125 Kbps. The tests also show that YouTube produces the same level of output quality when re-encoding videos, despite a big difference in source video bit rates. And with no visible difference in resulting quality between an optimized bit rate source and a high bit rate source, there really isn&#8217;t any reason to go overboard with the bit rates on your videos for uploading, is there? 🙂</div>
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<p>The post <a rel="nofollow" href="https://www.jercouzen.com/guides-and-tutorials/hd-video-encoding-tutorial-optimizing-h-264-avc-output-settings-for-youtubehd-using-sony-vegas-pro-9-0/">HD Video Encoding Tutorial: Optimizing h.264/AVC output settings for YouTubeHD using Sony Vegas Pro 9.0</a> appeared first on <a rel="nofollow" href="https://www.jercouzen.com">Jercouzen</a>.</p>
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